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Sept is a SciFi 3rd person action Shooter where Esme, the player has to get to the city of Erven. Developed using Unreal Engine 4, the game features multiple player movement and combat abilities based around archery.

SeptGameTitle.png

While developing this project I have:

  • Designed and implemented AI using behavior trees and regular character blueprints.

  • Created player mechanics and focused on UserExperience to provide a feeling of power throughout the game.

  • Implemented levelstreaming to help the overall performance of the game.

  • Designed hazards and interactables to add challenge to the game.

  • Conceptualized, greyblocked and implemented multiple levels and combat areas to highlight the game’s features and create player engagement.

  • Created a character controller with C++.

dstnc-lrning-img.png

Behavior trees and AI

This section explains my process of designing and implementing the current AI of the game

Design

This section explains my proccess in desiging and implementing the combat for Esme 

Behavior trees and AI

Behaviour trees and AI
Concept

First off, I wrote a feature brief detailing all the different tasks and variables that make the AI what it is and all it can do. Hence, I 

Capture.JPG
Planning

I then take the designs and plan out the behavior of the AI and different loops in Draw.Io to help me pre visualize and organize my code. 

Diagram.JPG
Implementation

I finish by implementing the AI in editor. Thank to the planning process previous to this, this only leaves writing the code and bug fixing at this stage. Which allows me later to have time to add art and polish my enemy.

BehaviorTrees.png

Design

Combat
Design Proccess

While making Sept, I've made sure to follow a specific design procedure in order to predict and eradicate future design loop holes that might negatively affect the game during production. This helped me keep myself focused on the core experience I wanted to deliver.  

@2019 Copyrights reserved to Zeineb Bezzaouia.

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