Projects

Role:
Solo Project
eNGINE:
Unreal Engine
Genre:
3rd person Shooter
Development time:
9 Months
Essence Statement
Sept is a SciFi 3rd person action Shooter where Esme, the player has to get to the city of Erven. Developed using Unreal Engine 4, the game features multiple player movement and combat abilities based around archery.



Generalist Designer
Role:
Unity
eNGINE:
2.5 Action Platformer
Genre:
1 year
Development time:
Essence Statement
Cyber Gauntlet is a hardcore platformer game, where the player must dodge, jump, and dash to survive this hazardous gauntlet of cogs! Timing is everything, master your dashing and jumping or be shredded by the hazards that plague the city.

Role:
Technical Designer
eNGINE:
Unity Liminal
Genre:
Virtual Reality
3 Weeks
Development time:
Essence Statement
Observatory is a calming VR experience designed to appeal to people who enjoy looking at the stars. Our experience puts the player into an observatory at the center of a solar system where they can control the speed, size and color of the planets that surround them, bringing to life their own unique universe.
Additional Skills
Technical Art
I took a technical Design course and learned to develop scripts and tools to handle material creation, asset verification, and process automation using the Maya content creation software, and the Python programming language.
Sound Design
Using Pro Tools, I've learnt the concepts, procedures and techniques of non-linear digital audio editing and covered digital audio theory and developing non-linear audio workstation skills.
3D modeling
I've learnt to construct and manipulate geometry, create and edit materials and textures, and light and render a scene.